ENERGY STAR Gets Serious about Games
November 13, 2008 - Video games have provided tons of family fun over the last few years, even allowing some of us rock star wannabes to perform center stage (well, center living room stage). But these boxes of fun have also been shown to be large energy consumers, even in their idle mode. One study showed recently that when left idle, certain game boxes can use over 100 W waiting for someone to come back in the room and take the controls. And some games consume almost 10 W even when they enter into their standby mode.
In the latest draft of ENERGY STAR's computer specification, version 5.0, the EPA addresses the energy consumption of video game consoles (i.e. Wiis, Xboxes, PlayStations and others.)
To be ENERGY STAR qualified, the game consoles will soon have to use less than 1 W in "off" mode and less that 5 W in standby. In addition, devices must automatically power down after sitting idle for one hour. The specification also addresses DVD/Blu Ray/Movie playback features which must come within 10% of the respective current ENERGY STAR requirement.
The following chart lays out the details:
| Operational Mode Requirements* | |
|---|---|
| Off Mode: ≤ 1 W Sleep or Auto-Off: ≤ 5 W | |
| Power Management and Efficient Operation Requirements | |
| Sleep or Auto-Off |
|
| TV/Display Sleep |
|
| Power Scaling |
|
| Efficient Networking |
|
Game consoles with a date of manufacture on or after July 1, 2010 must meet the version 5.0 requirements in order to qualify for the ENERGY STAR logo.
NOTE: The development of game console requirements will continue through the close of the calendar year in order to allow time to further refine requirements and commence efforts to engage game publishers in the ENERGY STAR process.



